Ghost of Yotei dev Sucker Punch will remain a single-project studio
Having just released Ghost of Yotei, Sucker Punch Productions is determined to remain a single-project studio.

Sucker Punch Productions is not looking to work on multiple projects at a time.
The studio recently released Ghost of Yotei to huge success after pouring all of its efforts into the action/adventure-RPG, and Sucker Punch head Brian Fleming has now said the developer will remain a single-project studio.
During an interview with VGC, he said: “The truth is that whatever we do next, whether it’s continuing Ghost or going back to Sly [Cooper], the decision is really more limited by, again, our cherishing of focus and time to iterate, which means that we really can only do one thing at a time.
“If we were good at juggling four projects, yeah, we’d have a remaster, and let’s go do one of those, and one of those, and do some fan request, that would be really popular … But we only get to do one thing.”
Fleming added Sucker Punch will decide what its next game will be once they have finished work on the multiplayer add-on for Ghost of Yotei: Legends, which will launch in 2026.
He continued: “So it kind of has to be your best idea, right? And that’s really clarifying. It’s not like there aren’t 15 good ideas.
“But you only get to do one. And by the way, you only get to do one about every five years. So that choice is really important. I mean, that is choosing your college and your major every five years.”