Divinity is a turn-based RPG that will ‘unleash’ Larian, CEO Swen Vincke teases
Larian Studios has confirmed its next game, Divinity, will be a turn-based RPG built on a bespoke video-game system, with CEO Swen Vincke promising a more ambitious, cinematic and creatively unrestrained evolution of the studio’s signature role-playing formula.
Divinity will be a turn-based role-playing game, and Larian Studios CEO Swen Vincke has described it as “us unleashed”.
The upcoming title was revealed at The Game Awards last week, following a theatrical teaser involving a demonic statue planted in the desert.
It marks Larian’s first new original RPG since the global success of Baldur’s Gate III in 2023, which redefined expectations for large-scale, choice-driven role-playing games.
Speaking after the reveal, Vincke said Divinity would build on everything the studio has learned, while removing the constraints of tabletop rule systems.
During an interview with Bloomberg, he said: “This is going to be us unleashed, I think.
“It’s a turn-based RPG featuring everything you've seen from us in the past, but it's brought to the next level.”
While Larian had initially considered working with Wizards of the Coast on another Dungeons and Dragons game, Vincke said the team ultimately lacked the creative spark needed to commit to a licensed framework again.
He said: “Conceptually, all of the ingredients for a really cool game were there except the hearts of the developers.”
Instead, the studio is returning to the Divinity universe it created, with a bespoke ruleset designed specifically for video games rather than adapted from pen-and-paper play.
Vincke said this approach makes the systems easier to understand and allows the team to experiment more freely with mechanics, storytelling and player choice.
Unlike earlier Divinity entries, which mixed real-time and turn-based combat, the new game will fully embrace turn-based gameplay, following the model that proved so popular in Divinity: Original Sin and Baldur’s Gate III.
Larian is also moving to a new engine and pushing further into cinematic presentation, with an emphasis on deeply reactive narratives.
Vincke teased that players should expect radically different experiences between playthroughs, suggesting systems that allow stories to diverge in ways rarely seen in RPGs.
Following the announcement, Larian also released a current-generation upgrade of its 2016 RPG Divinity: Original Sin 2 on PlayStation 5, Xbox Series X|S and Nintendo Switch 2, reinforcing its renewed focus on the franchise.